We spent 8 weeks, with other fellow directors, to work on our feature film project, meeting mostly at the Sony studios in Culver City, or at the new offices of Film Independent on Wilshire Blvd. We had the mentorship of great professionals such as Rodrigo Prieto, Rodrigo Garcia, Shane Black…
I shot a trailer for my film, as part of this lab, now visible on Vimeo.
I was invited to be a jury member for the 2006 edition of the Slamdance Games Festival, in Park City, Utah. Slamdance runs parallel to Sundance and has a part dedicated to independent gaming.
I also spoke on a panel entitled « The Indie Scene: Games as art », where we discussed the growth of an art scene around gaming, and the narratology vs. ludology debate.
I gave a workshop on how to make interactive political films at Mediamatic with Florian Thalhofer and his Korsakow authoring tool, to a very interesting range of participants (all filmmakers) who had come with their own footage. The final presentations took place at a local film school in Amsterdam.
A reader was put together by Mediamatic.
Other attendees of the festival included the Yes Men and Thomas Wallner (Xenophile Media).
I gave a workshop on interactive video, using max/msp/jitter, to the students of the Haute Ecole d’Arts Appliqués (now HEAD) in Geneva. This master program is now called Media Design. The workshop included a small production which we shot in Geneva. It was a cadavre exquis on the theme of «what happens in bedrooms».
I spent 3 extraordinary days with Marie Brassard and her team. Installed in the Usine C in snowed-in Montréal with her company Infrarouge, I presented to her various technological possibilities for her new show called the «Peepshow» project, ranging from AI-controlled virtual creatures to architectural and scenographic ideas for video on the stage. A private workshop if you will.